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-   -   Reinventing Old Terrains: Lone Wanderer 2.0 (http://www.wc3c.net/showthread.php?t=110861)

fladdermasken 05-13-2015 12:18 PM

Reinventing Old Terrains: Lone Wanderer 2.0
 
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Ohai thar. So. A while back there was some buzz about redoing old dated pieces with fresh techniques and resources. And this one has been a long time coming.

This is the first piece I ever did that I felt pride over, and it's also the reason why I got into this atmospheric shit that I'm so damn into today. So basically this was a huge fucking challenge, yadda yadda.

I terrained the original, and bobviously this piece too, to Thomas Newman's American Beauty.
https://youtu.be/al21Vtlsg4A

Lone Wanderer 2.0 (first attempt)



Lone Wanderer 1.* (original) vs. Lone Wanderer 2.1.

EDIT - Updated following some pointers. New colossus without flappy arms and with stronger ties to the original piece! I also tried to shift the focus from the overlit bridge to the colossus by removing one lantern and adding background glow in the distance to make him appear silhouetted against it. Oh, and I extended the handrails for the bridge slightly and added a few environmental ornaments.

Anitarf 05-13-2015 08:05 PM

The new version is a lot better tecnically, but it seems to be more about the bridge than about the wanderer. I looked at the old piece first, so I quickly spotted it in the new piece as well, but to someone looking at the new piece only, he may not be immediately apparent. You could argue that the surprise on noticing it is part of the idea, but then it's not the same idea as with the original, where the wanderer is obscured by fog but still very obviously looming in the picture.

fladdermasken 05-13-2015 10:06 PM

Quote:

Originally Posted by Anitarf
It seems to be more about the bridge than about the wanderer.

Good point. I guess I got so caught up in the lighting that I kind of shifted the focal point. I think it works alright though, all things considered.

Quote:

You could argue that the surprise on noticing it is part of the idea, but then it's not the same idea as with the original, where the wanderer is obscured by fog but still very obviously looming in the picture.
Yeah. I guess the difficult part lies in making an obscured detail the focal point. In the old one, he is not obscured enough.

I'll see what I can do about it.

Quote:

very obviously looming in the picture.
Heh. It's kind of funny, like last time, that people see it as a looming threat while the jist originally was a lonely lost colossus being drawn to the light of the abandoned lighthouse. You know, cruel twist of fate and all that. I'm good either way though, it's all in the eyes of the beholder when push comes to shove.

fladdermasken 05-15-2015 11:32 AM

Oh, yeah. Update! Forgot to mention that yesterday.

deolrin 05-15-2015 05:29 PM

Well, damn. That's really impressive. The creature in the updated version is amazing. Does it have a unit basis or is it all doodads?
I must say that this is probably my favourite piece of yours so far. Reminds me of the time when a lot of people were doing those giant construct-creatures made out of doodads. Really fantastic work!

Anitarf 05-16-2015 10:16 AM

I like the update. :)

Heins 05-17-2015 10:43 PM

I still miss the previous cyborg-ish wanderer D:

Nice setting btw.


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