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-   -   Patch 1.24d is Live! (http://www.wc3c.net/showthread.php?t=108778)

Rising_Dusk 01-21-2010 05:03 AM

Patch 1.24d is Live!
 
Patch 1.24d for WCIII: The Frozen Throne has gone live on all realms today. See below for the change log.
Code:

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  WARCRAFT III: THE FROZEN THRONE VERSION HISTORY
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Patch 1.24d
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FIXES

- Fixed a client crash related to queuing too many invalid build commands
  ("crash hack").

Nothing exciting, but apparently some awful bug was fixed. Hooray.

YourName 01-21-2010 05:13 AM

Quote:

broken again for no real reason
That hack which ruined battlenet for days is no reason?

Rising_Dusk 01-21-2010 05:19 AM

It broke BNet? Seemed to work for me. *Shrug* I edited my post so you would feel better.

Deaod 01-21-2010 06:12 AM

Well, it only broke the ladder part. Basically you queued over 9000 build orders on a worker currently executing an order. Then you make the worker stop executing that order. As far as i understand it, Blizzard processed queued orders recursively, and more than 9000 orders queued (all being in an invalid spot) overflowed some stack which crashed WC3 for every player not having the hack running (as the hack also prevented the crash from happening).

Btw, theres still a vulnerability remaining (Just something Azlier showed me the other day, its a very fine line to walk though).

Plasma Dragon 01-21-2010 06:33 AM

Quote:

Originally Posted by Deaod
over 9000 build orders

IT'S OVER 9000!!!!

Someone had to say it.

Rao Dao Zao 01-21-2010 10:09 AM

Melee.

lol.

2-P 01-21-2010 01:30 PM

Replays still work. Check before you bash. ;)

Rising_Dusk 01-21-2010 04:01 PM

Yay intelligent Blizzard for once. No one actually checks that game anymore, psh.

Vexorian 01-21-2010 08:38 PM

Quote:

Originally Posted by Deaod
Well, it only broke the ladder part. Basically you queued over 9000 build orders on a worker currently executing an order. Then you make the worker stop executing that order. As far as i understand it, Blizzard processed queued orders recursively, and more than 9000 orders queued (all being in an invalid spot) overflowed some stack which crashed WC3 for every player not having the hack running (as the hack also prevented the crash from happening).

Btw, theres still a vulnerability remaining (Just something Azlier showed me the other day, its a very fine line to walk though).

hmnn, I wonder if this fixes the order lockup that used to freeze units some times.

Kwah 01-22-2010 12:58 AM

1 Attachment(s)
Quote:

Originally Posted by Vexorian
hmnn, I wonder if this fixes the order lockup that used to freeze units some times.


If by that you mean the movement delay you get when you have lots of units, it's a no. The delay is still there.

Test map attached, for no real reason.

Strilanc 01-22-2010 03:27 AM

Did they renumber some of the game actions in this patch?

Strilanc 01-22-2010 04:01 AM

I am confirming they renumbered some of the game actions in this version. GameCacheSyncInteger moved from 0x6b to 0x70, and even its format changed. The integer is now packed as a string!

*edit* It looks like only GameActionSyncInteger was remapped, and it was only changed because its format has changed. I think.

*edit 2* I am stupid. It looks like 0x70 means the string was not set!

Kam 01-22-2010 04:16 AM

Yea this was nasty, melee was completely worthless.

Captain Griffen 01-22-2010 11:11 AM

Melee is completely worthless.

chobibo 01-22-2010 05:55 PM

How can you queue 9000 orders on a melee game? that's weird.


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