Justice For All (1.0)
Justice For All is a map very similar to DDay and Dota.
The main objective is to destroy the main enemy building. You can purchase and combine items to become stronger.
It is a 4v4v1 map.
The 4 first player slots are member of the Clan Devil
The 4 last player slots are member of the Slot Clan Reaper
The last player slot is neutral player.
-cmd: Gives player 2 and player 8 a commander hero. Commanders have a 4 aura and 1 heal skill, siege attack and are immune to magic. Other players can not use commanders items and commanders can not use normal items either. The shop where you buy commander items is different from a normal shop too.
-s: All players can choose a hero freely (if you want to, you can choose a commander).
-r: All players gets a random hero (commanders are disabled when using this mode).
neutral forces on: The neutral creep force is activated.
neutral forces off: The neutral creep force is deactivated.
towers on: Countinue with towers.
towers off: Removes towers from the game.
change teams on: Turns team flags on.
change teams off: Team flags can not be changed.
If you want to, you can purchase flags from the neutral or enemy forces and become a player of an other force. If you are a neutral player you can join other forces, but flags are really expensive.
will play it later, though I don't think my approval counts actually :S
anyways you might want to hide all that info
I will test it simply cause of the amount of info you provided :-)
I think you should expand the first paragraph a bit. Try to sell the map more, tell us how wonderful it is etc.
You will need to attach the minimap image in your first post.
I will play this later too.
Use the upload feature for those images too, please.
Also you need to add the player ammount to the thread title.
Simply put: Quality > Quantity.
What you have is just a bunch of items, a bunch of heroes, with no real quality put into them, on an oversized terrain that contributes nothing to gameplay except for long travel times, as the map contributes nothing new to the AoS genre except for a new, neutral player, who I don't see the purpose of.
Sorry, but the map is considerably below the level of quality and innovation we are looking for in our map archive.
I do not approve of this map for the same reasons as Anitarf, here's a list of some more specific problems we noticed:
The pause was for me (the host) to select a range of options, which was hard to do with other things obscuring the text.
Sorry my english is not good but i understand somethings
No trigger enhanced spells
No quest menu
Pause at the beginning of the game?
Heros have no shadows
Terrain is poor and has strange problems like hard corners on tiles and gaps in ramps
The ubersplat of the buildings does not match the tile in the base
Horrible revive system
Heros are unbalanced
Hero's were cloned and used different art, but the same abilities
This is the first version please give me more time for this because im an soldier now and i cannot use computer everytimes each weak only 1 times :(
please give me more time for this sorry :(
You should have posted it in the map projects section instead then.
This section is for 100% completed maps of which you yourself know nothing to improve on.
Moved to map projects.
It wasnt fun, and weve had 5 players leave 20 mins afther game started. they all left a comment like: "This game is just a messed up DotA"
i Dont really understand the point of this map....seriously...DotA is so much better IMO(even tough im not a dota player......
Can do better.
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