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-   JASS/AI scripts tutorials (http://www.wc3c.net/forumdisplay.php?f=650)
-   -   Introduction to JASS (http://www.wc3c.net/showthread.php?t=74894)

Blade.dk 12-21-2005 06:27 PM

Open object editor, and press CTRL+D.

Now all objects, including units, changes names, the first 4 letters of their names are the rawcode.

evandrix 12-22-2005 01:10 AM

thanks so much :)

but i cant seem to find what i need, cause the code above contains letter 00 letter. but the rawcodes given consist of 4 letters only.

Blade.dk 12-22-2005 12:06 PM

That doesn't matter, it is a correct rawcode anyway, only some rawcodes has 00 in them.

Anitarf 12-28-2005 08:17 AM

On topic, I found two more typos when re-reading this great tutorial again (yes, I have no life).

First, in the example that shows concatenation of multiple strings, you missed a +. Second, in the Knight and Footman loop example, when you tell the reader to make global unit variables, you say "(like the time we made a sorceress a footman variable, remember?)", I assume you meant "...a unit variable...", not "...a footman variable..." :)

SeasonsOfLove 01-08-2006 02:03 PM


Originally Posted by Blade.dk
Here's a thief. And Vex, you know what I think of this tutorial, posted it before, simply wonderful.

Just to let you know, the owner of the server was given permission by Draco to post the tutorials. I'll get it removed ASAP.

Vexorian 01-08-2006 02:09 PM

whatever made Draco think he owned the tutorials

SeasonsOfLove 01-08-2006 02:27 PM

No clue, to be honest. Also, I believe the person who copied the tutorial probably did not see your note.

Vexorian 01-11-2006 08:13 PM

Ok anitarf typos fixed.

I also made the trigger code blocks use the trigger tag.

And this tutorial made me found a bug with the jass tag, it wasn't highlighting the syntax words: endglobals and globals

grupoapunte 03-09-2006 01:55 PM

Printable version?
Hi, this tutorial its great, but my eyes are starting to hurt, do u have a printable version of this? if not i can do it my self, but i dont know how to post it (im new at this forum)

Thanks :emote_thumbup2:

Vexorian 03-09-2006 01:57 PM

try to use the option at "thread tools\Show printable version" seems you will have to get rid of the header though

Blade.dk 03-14-2006 06:33 PM

The zip with solutions to the challenges is no more there. I think you should re-upload it.

Blackblade1 06-02-2006 04:11 PM

Fibonacci sequence, the 2 numbers before defines the number we're looking for, so if it would start with 0 it would look like this: 0, 0, 0, 0, 0 etc.
cause there's nothing behind the first 0 and nothing is = 0 not 1 ;)
so the right thing would be 1,1,2,4,6,10,16,26,42 etc. Just got carried away by ht off-topic sry ;)

Vexorian 06-02-2006 07:03 PM


blu_da_noob 06-02-2006 07:49 PM


Afaik, the first 2 numbers of the fibonacci sequence are defined as 1.

Vexorian 06-02-2006 08:11 PM

Fibonacci sequences depend on the 2 first values, but they are not supposed to be 1. He was saying that if first member was 0 then all the sequence would be 0,0,0,0 . But as I said it depends on 2 numbers not just one so if first terms are 0 and 1 the sequence won't be 0,0,0,0,0,0


0 is term 0 of the fibonacci sequence, 1 is term 1 .

I think that a0 is the first term of a sequence but that is as relative as hell

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