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-   -   (12) Elimination 3.1 [Pre-1.24] (http://www.wc3c.net/showthread.php?t=79220)

GaDDeN 01-13-2006 04:55 PM

(12) Elimination 3.1 [Pre-1.24]
 
2 Attachment(s)
Elimination is a shooter tactics map, where players use various items and weapons to eliminate their enemies.

There are four modes in the map:

Assault (team):
Two teams spawn on different sides of a fortress. The team that has most players inside this fortress controls it, and will recieve points every few seconds as long as they are in control. The goal is to hold the fortress untill the team has gathered enough points.

Flag Fight (team):
Uses the same terrain as Assault, but instead of capturing the fortress the goal is to capture flags from the enemy base. There are 3 flags in each base, and they all need to be captured to win the game.

Deathmatch (free for all): The usual kill-all-enemies mode. Weapons and items randomly spawn as you play, and the player with most kills after a set amount of time wins the game.

Rabbit (free for all): Hold the rabbit for as long as possible, while all other players chase you around the map, trying to get their hands on the rabbit. The first player to have held the rabbit for a set amount of time wins the game!

There are a total of 10 weapons and around 20-30 items in this version. Weapons are sorted into two categories: Primary and secondary. You can have one primary and one secondary at the time, and they have to be reloaded seperately.

The weapons need to be aimed at the enemy in different ways, depending on what weapon it is. The sniper rifle, for example, fire a fast long range bullet toward the targeted location. The first unit to hit the bullet will take alot of damage. Another example is the shrapnel gun. This weapon fires a group of shells into the air, that lands in a line at the target location.

This map requires a few minutes to learn, therefor playing with random people on battle.net is hard since most players leave if they don't start having fun within 30 seconds. So please take the time to learn the game before judging it :)

Elimination Forums: http://82.170.159.98/?p=forum&id=16

iNfraNe 01-13-2006 05:21 PM

This game stays fun. I will probably never bore me. Unless the other players really suck.

There are so much funny little strategies you can come up with, using grenades and explosives.

Great map :)

Vexorian 01-13-2006 06:16 PM

Maximum number of players is ?

iNfraNe 01-13-2006 06:24 PM

12

Vexorian 01-13-2006 10:50 PM

Ok will have to edit the thread's title

GaDDeN 01-13-2006 11:05 PM

Sorry bout that, i assumed the posting rules were the usual "dont spam, dont double post" etc. so i just posted.

Tried it yet? :)

Vexorian 01-14-2006 05:50 PM

where's the staff? somebody should have tested this already, I can't make my LAN work anymore so I can't test it.

Whitehorn 01-14-2006 06:02 PM

Vote in favor.

Blade.dk 01-14-2006 11:41 PM

I really enjoyed playing this map, some weapons was a little weird, but it was very funny.

I vote in it's favor too.

P.S.: Never play this map in windowed mode.

iNfraNe 01-15-2006 12:03 AM

true, window mode makes it like.. impossible :) You already need to move your hand from the left side to the right side of the board (spells/items) which is hard :)

Anitarf 01-15-2006 07:54 AM

This map has my aprooval, but I'm not sure it should count since Gad and I are in the same clan. :)

Vexorian 01-15-2006 02:09 PM

I checked it for a second in single player and it seemed interesting, although I didn't play at all. But I think it is good enough to be in the section

Fulla 01-15-2006 10:35 PM

Fantastic map, just needs more weapons perhaps a few chars more variations of items etc.

GaDDeN 01-18-2006 05:11 PM

Well im trying to spread this version and get it popular before i release any new versions :)

edit: added a link to eliminations official forums in the start post. Heres the link: http://82.170.159.98/?p=forum&id=16

Zarithas 04-08-2006 01:37 PM

Very fun game. The map I am making now is actually based on the general idea of combat in this map (not copying the map at all, though, just sort of the aiming/dodging system).


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