Blizzcast 12, on 15 years of game development for Warcraft
If you haven't already, I recommend you give this a listen. It offers some insight into the design process and mentality going on at Blizzard in reference to all the games of the Warcraft franchise, and the bulk of it is on stuff pre-World of Warcraft. It's pertinent to what we do here.
Blizzcast Episode 12
It's interesting, though I would like to hear more from Didiers perspective.
"You want time traveling citadels? In it. Werewolves? Sure, now we got that to."
The art they reveal at Battlecry is also worth seeing.
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