|02-01-2008, 02:41 PM||#1|
Intro: Hi, this has been in hibernation for a long time, and i just wanted to bring it up again to get some feedback on all the ideas and everything in it. Please post questions or doubts, and ill update this as often as I can until i have a more complete information guide.
If you will be interested on working on this project when Star Craft 2 comes out, then please, post your interest!
A brief Overview.
This map is a never before seen concept, multiple players compete to dominate a single track. They can help or hinder their competitors with a variety of towers, including auras that actually help the creeps!
you will need to keep your wits about you to strike a balance between spending, hording, killing and aiding in this TD!
Fairly original towers and abilities, as well as exciting creep waves, game systems and game play await!
Type: Mazing TD, VS TD
There is a single track that all the creeps will go down, each player is on a separate team, playing against each other to get the most kills.
You can maze, but remember because you are on a track with others they could block up your maze, and build their own. Players can build towers, and mazing blocks. Once per turn a player can destroy 1 mazing block from another player (this can open up their maze so the destroying player can build his own maze onto it).
Gold is awarded per kill, so each player is trying to get the most kills, to get the most money, to get the best towers, so they can continue the cycle, and win the game.
As with most TDs the game is in waves, each wave containing 20 (or so) monsters of increasing strength, some with abilities, flying etc.
As far as I know this is a totally new concept.
Mazing blocks, arrow, bouncing, speed, damage, range, and anti air, will be the basic towers (see below for exact towers) Once you have certain towers reached to certain levels you can unlock more towers. Eg, should your damage and range towers both reach level 5, you will unlock the "sniper tower", high damage and range. Towers will all belong to a tier: T1 towers are the basic towers (as said before), T2 are towers requiring low level combinations, T3 require generally at least 1 T2 tower in the combination. Each player can only have 4 T2 towers available to them, and only 2 T3 towers. There is a total of 8 T2, and 5 T3 towers. (tower names and types are not, see tower list below)
This should ensure that noobys can still play, but pro players will be better. This should also stop the game from getting too complicated, as i want the focus of the game to be on mazing, and hijacking mazes.
In this TD there are many other tower opportunities that aren't avalible to other TDs, such as a tower that heals the mobs, this could be placed in another players maze to prevent them from getting kills, at max level this tower could cast invisibility on units. Or aura towers that give bonuses to creeps (for the same purpose as healing tower), or bonuses to ALL towers in the area. This possibilities in a TD such as this are staggering, and new ideas are always appreciated!
There will be a 'Rock mode' like in Eeve where rocks randomly spawn all over the map at that start of the game. The track will also resemble a basic mazing over track style TD, like BK's Gem, and Eeve. With simple terrain, simple towers and hopefully a simple concept, the focus should all be on the gameplay!
The map shape is very important, as the corners will be heavily sought after ingame, so the track needs to be simple, yet with enough corners and loops to make an interesting game.
This is the basic idea for the map, it still needs more developing.
I haven't mentioned this project in a long time, as I put it into hibernation for modding into a Star Craft 2 map. Hopefully it will be well planned and arranged by then, and will be (once again, hopefully) made by skillful WC3C modders, to create a great new map to dominate the SC2 scene!
Please comment on anything you feel necessary, including systems, objectives, stats effects, typos etc.
Last edited by Gorman : 07-30-2008 at 10:46 AM.
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