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Old 03-19-2009, 10:38 PM   #1
Alevice
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Default Kalimdor Raiders Techtree table

Kalimdor Raiders

Introduction

Kalimdor Raiders - Units:
IconUnitRoleAdditional Info
Click image for larger version

Name:	BTNKobold.jpg
Views:	56
Size:	2.3 KB
ID:	47818Kobold MinerGold RecollectorCan be upgraded to build an undeground tunnel that transport instantly units accross the map.
Click image for larger version

Name:	BTNStrongHold.jpg
Views:	49
Size:	2.5 KB
ID:	47825Kodo WagonFood Production/Gold Drop PointSlowly increases the regeneration rate of friendly units nearby. Can transport Kobolds safely.
Kodo OffspringFood ProductionCan be sacrificed to produce more food, until it decays
Click image for larger version

Name:	BTNCentaur.jpg
Views:	50
Size:	2.5 KB
ID:	47819Centaur DrudgeMedium Melee InfantryBuilds Structures
Click image for larger version

Name:	BTNCentaurArcher.jpg
Views:	46
Size:	2.4 KB
ID:	47820Centaur ArcherMedium Ranged InfantryCan be upgraded to have increased attack range.
Click image for larger version

Name:	BTNHarpy.jpg
Views:	47
Size:	2.5 KB
ID:	47823Harpy ScoutLight Aerial RangedCan be upgraded to shoot multiple targets.
Click image for larger version

Name:	BTNHarpyWitch.jpg
Views:	48
Size:	2.5 KB
ID:	47824Harpy WitchLight Aerial SpellcasterCan cast Mirage, which creates an Illusion that fools opponents; Marionette, that creates a faux spellcaster from one of the opponent races, that it is not autotargeted and can blow up to destroy mana of enemies nearby; and last, Shadow Cloak, which turns all units under an area invisible until they attack or cast a spell.
Click image for larger version

Name:	BTNOneHeadedOgre.jpg
Views:	47
Size:	2.2 KB
ID:	47827Click image for larger version

Name:	BTNArmoredOge.jpg
Views:	48
Size:	2.2 KB
ID:	47828Ogre CrusherAdvanced Melee/Siege InfantryCan upgrade his club to deal siege damage. Can also be upgradd to have additional armor.


Kalimdor Raiders - Buildings:
IconBuildingRoleAdditional Info
Kahn's LodgeTown HallProduces Kobold Miners and Kodo Towers
Altar of BrutalityAltarSummons the Centaur Kahn
Centaur TentBarracksProduces Centaur Drudges and Archers
Ogre LairAdvanced BarracksProduces Ogre Crushers
Harpy's NestSpellcaster BuildingProduces Harpy Scouts and Witches
Looted WaresUpgrade BuildingProvides upgrades for many of the units.
Kodo Herds?Produces Kodo Offspring
Firepit?Regenerates health of friendly units nearby at a high rate during the night.

Kalimdor Raiders Hero + Skills:
IconHeroModelRole
Click image for larger version

Name:	BTNCentaurKhan.jpg
Views:	46
Size:	2.4 KB
ID:	47826Centaur KahnCentaur Kahn
IconSkillsTypeDescription
Click image for larger version

Name:	BTNReincarnation.jpg
Views:	46
Size:	2.3 KB
ID:	47829WarcryInstant Area of effect (Buff)Increases the damage and attack rate of friendly units nearby for a short time.
Horrible WardSingle TargetCreates a ward from a corpse that cause enemy nearby units to run away from it.
Click image for larger version

Name:	BTNPlagueCloud.jpg
Views:	45
Size:	2.7 KB
ID:	47830Pestilence AuraAuraEnemies nearby get higher chances to miss when attacking
Avatar of DepravityInstant Self-Targeted (Ultimate)Turns the Kahn into a ferocius monster that delights on agony and torture. It has increased armor.
Attached Files
File Type: w3x (4)KalimdorRaiders.w3x (458.8 KB, 42 views)
File Type: w3x (4)KalimdorRaiders(v1.2).w3x (392.7 KB, 32 views)
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Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.

Last edited by Alevice : 03-08-2010 at 06:04 AM.
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Old 03-24-2009, 10:30 PM   #2
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Default Changelog

Changelog
  • (19/04/09)
    Kahns revive tooltip
    Hero glow color
    Archer damage (i hope?)
    armored Ogre crusher inventory
    sacrifice ability tooltip
    fear spell bug
    newer custom race setup script
    hero build time
    (22/04/09)
    battle tent upgrade (needs balance testing)
    archer given chance to miss
    warcry nerfed
    what else?

Known Bugs
  • FIXED.Using the tunnels rapidly for more than one units may cause one or more of the units to be garrisoned within the tunnels, until unloaded, when they will show up at the other access to the tunnel.
    current bugs and issues:

    NOT FIEXED YET. horrible ward doesnt work at all now.
    FIXED supply delivery should give higher regen
    FIXED miners should carry more gold. maybe 5 and also drudges 3 lumber per trip. upgrade for gathering to consider
    kahns invetory slots. undecided on that, maybe keep it standard. needs further evaluation
    FIXED maybe less miners on startup
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Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.

Last edited by Alevice : 08-05-2009 at 02:20 PM.
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Old 03-24-2009, 10:42 PM   #3
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Very schweet. I didn't know the Khan was the hero from your original post (though I could've surmised).

Aura's (and other passives) go in the 3rd slot, to keep accidentally-clicking-on-the-Ultimate to a minimum. :P

I'm gonna like yours. Lots of spells that sound like simple tweaks of in-game abilities, yet will provide interesting strategic twists.
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Old 03-24-2009, 11:01 PM   #4
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Quote:
Originally Posted by Alevice
Changelog
  • No much here yet.

Known Bugs
  • Using the tunnels rapidly for more than one units may cause one or more of the units to be garrisoned within the tunnels, until unloaded, when they will show up at the other access to the tunnel.

Is the tunnel trigger MUI? If not maybe a bit of MUI magic could solve this, if it's MUI maybe a little JASS magic could solve this, if it's both MUI and JASS at the same time, sorry, you're screwed... =D
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Old 03-24-2009, 11:07 PM   #5
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It is not very well designed atm. I will post the system for review later.
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Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 03-25-2009, 03:17 AM   #6
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Took me a while to find the link you posted to this again... Apparently you can't get to it from your Subscriptions page. :<
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Old 03-25-2009, 04:00 AM   #7
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I added a link to the thread in my sig. Hopefully you'll notice it before reading this.
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Airship Race Motherfuckers!
Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 04-03-2009, 07:21 AM   #8
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Alevice, you gave the wrong version(I think so anyways). You start with shades nearby every start location, have initially 10k gold and lumber, buildings are built very fast(same with units) and your heros Ultimate is his passive aura, and there is nothing about the actual ultimate. Also, the tooltip on the Drudge is saying:

"0


Basic melee unit."

And the tooltip on the heros abilities are saying "Level 1 - Heals for..." etc.
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Last edited by deolrin : 04-03-2009 at 07:22 AM.
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Old 04-03-2009, 03:08 PM   #9
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I actually kind of screwed my current version. While the building speeds are intentionally very fast and I scrapped the ultimate (you might have noticed that my wiotch regerates mana insaenly fast too), the tooltips should have been fixed and the shades removed. Let's say I overwrote my latest changes.

I'd be pissed, but it was nothing that I couldn't rewrite in a couple of minutes. Unfortunately I will be able to upload it until lunch break.
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Airship Race Motherfuckers!
Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 04-03-2009, 03:41 PM   #10
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Well, I wouldn't mind proof-reading tooltips, but I wouldn't even be able to download the map until next Tuesday/Wednesday, when I go out... I can't imagine that would help.

Then again, I can't exactly request that you copy/paste every tooltip up here. :/
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=It was brought to my attention recently that the ":P" icon stands for "tongue-sticking out", and not the "smirky half-smile" I was using it for all these years. = Thusly I apologize for any unintentional juvenilization of my messages to anyone so afflicted.=
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Old 04-07-2009, 06:29 AM   #11
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Damn, I missing full credits.
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Alevice.jones is SC2 Beta, losers.

Check out my never updated deviantart gallery!!

Kalimdor Raiders (Race Contest #1) Pastebin Page
Cavern Crawlers (Race Contest #2) Pastebin Page
Airship Race Motherfuckers!
Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 04-07-2009, 06:41 AM   #12
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Sad that I have to wait 4 hours before trying your race...
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Old 04-07-2009, 02:46 PM   #13
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Quote:
Originally Posted by Michael Peppers
Sad that I have to wait 4 hours before trying your race...
How come?
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Alevice.jones is SC2 Beta, losers.

Check out my never updated deviantart gallery!!

Kalimdor Raiders (Race Contest #1) Pastebin Page
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Airship Race Motherfuckers!
Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 04-07-2009, 05:30 PM   #14
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Quote:
Originally Posted by Alevice
How come?
I have lessons, y'know... and the wc3 computer is "busy" right now...

I didn't even have the luck to try your race, sincerely this has been an horrendous day for me... (maybe in some hours I will be able to see your work, maybe...)
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Old 04-07-2009, 05:31 PM   #15
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Quote:
Originally Posted by Michael Peppers
(maybe in some hours I will be able to see your work, maybe...)
I wanted to say after some hours (from now)...
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