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Old 02-08-2009, 09:18 AM   #1
Shadow_killer
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Default Post-Apocalyptic models

WIP Post-Apocalyptic models. 4569 polys so far. 78 models 4 textures, I have reduced the size down to 1,17MB instead of 1,67MB but i will be releasing both the low and high texture so you can choose freely which you wanna use.



6 new in game screens to give you a feeling how the doodads could be used.

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4 Ingame screens.
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To do list.

Code:
Bridge(s)
1 car
3 houses
Bushes
Fridge
2 Boats
5 Stones
Wallmart

Things that are done.

Code:
Toilet
Car wash
1 Military jeep
1 Tower
1 Gate (now has a door and have a close and open animation)
Recolored 4 tiles
4 Wall
5 road parts
1 Cement Column
1 Plank
1 Bed
1 Mailbox
1 Gas Station
4 Fences
3 Houses
4 Signposts
10 Signs and 3 Steel pipes (to make your own signposts)
1 Car
1 Street lamp
2 Broken brick walls
1 Swing
1 Box
1 Barrel
5 Beams
3 Pipes
1 Brick
1 Sheet metal(?)
1 Lawnmower
1 Can
1 Water Tower
1 Boat
3 Stones
2 Phone lines

Things that will be redone
Code:
Lawnmower
Boat (redone from scratch)
Gas station
1 of the houses
The rocks
The swing
Attached Images
File Type: jpg Wc3 postapo models33.jpg (143.7 KB, 197 views)
File Type: jpg Wc3 postapo models44.jpg (109.5 KB, 185 views)
File Type: jpg IngameScreen1.jpg (74.6 KB, 170 views)
File Type: jpg IngameScreen2.jpg (79.0 KB, 166 views)
File Type: jpg Apopic3.jpg (97.3 KB, 172 views)
File Type: jpg Apopic4.JPG (171.6 KB, 157 views)
File Type: jpg Teaser.jpg (92.9 KB, 175 views)
File Type: jpg teaser235.jpg (62.0 KB, 222 views)
File Type: jpg teaser 235.jpg (63.0 KB, 218 views)
File Type: jpg teaser235235.jpg (92.8 KB, 204 views)
File Type: jpg sadfsadfsad.jpg (58.5 KB, 207 views)
File Type: jpg teasertruck.jpg (20.9 KB, 168 views)
File Type: jpg teasertruckback.jpg (23.8 KB, 165 views)
File Type: jpg asdfasdfsdafsdafsdaf.jpg (26.1 KB, 137 views)
File Type: jpg dfgsdfgd.jpg (21.6 KB, 140 views)
File Type: jpg WC3ScrnShot_080909_000332_01.jpg (105.8 KB, 141 views)
File Type: jpg WC3ScrnShot_080909_000335_02.jpg (122.9 KB, 116 views)
File Type: jpg WC3ScrnShot_080909_000340_03.jpg (125.4 KB, 117 views)
File Type: jpg WC3ScrnShot_080909_000345_04.jpg (106.0 KB, 98 views)
File Type: jpg WC3ScrnShot_080909_000350_05.jpg (122.6 KB, 104 views)
File Type: jpg WC3ScrnShot_080909_000355_06.jpg (97.6 KB, 110 views)

Last edited by Shadow_killer : 08-09-2009 at 10:24 AM.
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Old 02-08-2009, 10:48 PM   #2
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No comments!

Looks good.
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Old 02-22-2009, 01:21 PM   #3
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lol, Fallout 3?

I think the vehicles need a little bit more detail, and that's coming from me.

The rest is quite sweet. :)
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Old 02-23-2009, 11:24 AM   #4
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http://the-blueprints.com/

as your using 3dsmax try this:
save a blueprint, set it up as background.
go around the outline with the spline tool.
convert the spline to a editable mesh
extrude one side and flip the normals on the other.
unwrapp and texture

pklz, no more 4 edged wheels! :P

the rocks are kinda static, try to use some modifiers to let it get a random look (e.g. melt or something else)

and the unwrapping differs too much for my taste! some stuff (like the streest) are really detailed, others (like the lawn mower) are quite undetailed!

but still, keep it up!
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Old 02-23-2009, 07:30 PM   #5
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TriggerHappy187 : Thanks.

Rao Dao Zao : I just said fallout 3 since i don't know any other good reference for post-apocalyptic. Also i have added a little bit more details on the car/truck.

xXm0rpH3usXx : I know about something similar (using planes instead of background). I had 4 edged tires because they aren't really that important (but have changed, they are now 5 edged :P). Yeah i have noticed that the rocks look kinda static, going to change it when i get "feel" for it. Well thats mostly because the lawnmower aint something important. Its just something to make it feel detailed and it uses the same textures as 4 other things. Bad excuse i know and thanks.
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Old 02-24-2009, 09:19 AM   #6
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thats no excuse :P
you just need a bit of routine with unwrapping...
but you know, what i meant was that (just as an example i'll use the lawnmower, but its for a few more models) you want to make the environment more detailed.
Thats good.
But if you have cool buildings and in between something which looks a lot different its awkward. Its breaking the style...
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Old 02-25-2009, 04:02 PM   #7
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Quote:
Originally Posted by xXm0rpH3usXx
thats no excuse :P
you just need a bit of routine with unwrapping...

You have lost me here, could you give me an example?

Quote:
Originally Posted by xXm0rpH3usXx
but you know, what i meant was that (just as an example i'll use the lawnmower, but its for a few more models) you want to make the environment more detailed.
Thats good.
But if you have cool buildings and in between something which looks a lot different its awkward. Its breaking the style...

I see what you mean and i will try to change the models that breaks the style.
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Old 02-26-2009, 02:56 PM   #8
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i just meant that you only need to practice, thats all...

you maythink of dividing that destroyed building into parts so that youcan put them together in the we afterwards in variations(like my housekits :P)
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Old 02-27-2009, 10:12 AM   #9
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Quote:
Originally Posted by xXm0rpH3usXx
i just meant that you only need to practice, thats all...

you maythink of dividing that destroyed building into parts so that youcan put them together in the we afterwards in variations(like my housekits :P)

So theres no particular model that catch your eye?

Well actually most parts of the houses are already their own models. The only parts that aint is the 3 destroyed wooden floors, the stairs and the 1 of the brick walls. And more separate parts is of course going to come.
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Old 03-02-2009, 11:47 AM   #10
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cool!
uhm, i'd say make the fueltank moresided!
and still the cars look like a pain in the ass :P

you could maybe reunwrapp the houses roof (the one on the we screen, where you made that camp on the right side) its too visible that the texture is tiled!
my tip:
mirror one half, so that it looks as if the main rust is in the middle and it get less to the side (understood what i mean? i hope so, lol :P)
or wait, that building was built with models ingame, right? well, then think of maybe importing another roof model with flipped texture!

uhm... do you want crits?
i could say something about the garbagebin ( the big one)
i think the texture on the metal plate on toop looks not natural, it ends really fast, there is no actual seems (ask if you didnt understand :P)

uhm, i saw in that one picture that the bed in relation to the mower is really big...

i do really like the wall thingies, but maybe you'd like to add some more polies to make it crumbled? now the plates look really straight and not like scavanged on the junkyard...

want a list of models you could make? long time ago i had something similar in mind and made a list of stuff... maybe you'd like to get some inspiration?
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Old 03-03-2009, 09:48 AM   #11
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Quote:
Originally Posted by xXm0rpH3usXx
cool!
uhm, i'd say make the fueltank moresided!
and still the cars look like a pain in the ass :P

you could maybe reunwrapp the houses roof (the one on the we screen, where you made that camp on the right side) its too visible that the texture is tiled!
my tip:
mirror one half, so that it looks as if the main rust is in the middle and it get less to the side (understood what i mean? i hope so, lol :P)
or wait, that building was built with models ingame, right? well, then think of maybe importing another roof model with flipped texture!

uhm... do you want crits?
i could say something about the garbagebin ( the big one)
i think the texture on the metal plate on toop looks not natural, it ends really fast, there is no actual seems (ask if you didnt understand :P)

uhm, i saw in that one picture that the bed in relation to the mower is really big...

i do really like the wall thingies, but maybe you'd like to add some more polies to make it crumbled? now the plates look really straight and not like scavanged on the junkyard...

want a list of models you could make? long time ago i had something similar in mind and made a list of stuff... maybe you'd like to get some inspiration?

Yeah i gotta do something about the car and the fueltank will be more sided. You mean the gas station? Perfect idea will do it. Crits are more then welcome :)

I would love a list.
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Old 03-03-2009, 02:05 PM   #12
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i'm sry, i do find so many things to comment about (dont get me wrong, i do like these models, but i opnly see the potential if you'd fic them to their best :P)

this time its about textures O.o
http://www.wc3c.net/attachment.php?a...1&d=1234372388
in this screen there is a house in the right bottom corner, and its got a really clean texture which doesnt really fit!
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Old 03-11-2009, 02:19 PM   #13
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Quote:
Originally Posted by xXm0rpH3usXx
i'm sry, i do find so many things to comment about (dont get me wrong, i do like these models, but i opnly see the potential if you'd fic them to their best :P)

this time its about textures O.o
http://www.wc3c.net/attachment.php?a...1&d=1234372388
in this screen there is a house in the right bottom corner, and its got a really clean texture which doesnt really fit!

Its just good that you comment much(keep it up). Hopefully you will like the new models. Yeah your right it doesn't really fit a destroyed house, will try to do something about it. :)

Big update going to come soon so stay tuned all.
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Old 07-18-2009, 08:54 PM   #14
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I'm inordinately fond of post-apocalyptic settings. For a while I've desired a set of models for just such a setting, but had not until now seen anything promising. While I like the direction of this set, I've noticed some areas which could stand to improve.

Suggestions:
  • Dents & Holes
  • Corrosion & Burns
  • Asymmetric Detail
  • Tire Decay (unless those are just the rims)
  • Smooth Those Sharp Edges
  • Model Variations
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